I had to pick up each individual piece in the Ultra Hand's magical floating tractor beam (by holding down a shoulder button), then slowly maneuver Link with both analog sticks to get that piece into the perfect position. But what makes this challenge different is a pile of wooden planks and posts sitting in a pile on a hill overlooking the tower.Ĭonstructing this floating device was more than a little awkward in my demo, though. That basic combat option is still available in Tears of the Kingdom. In Breath of the Wild, Link would simply run up to the group of enemies, take them out with various breakable weapons, and proceed with his climb. In it, Link is faced with a climbable tower similar to the kind you might see dotting the landscape in Breath of the Wild, with its base guarded by a group of somewhat bored-looking sentries. One section in particular during our demo seemed to exemplify this open-ended design. In doing so, though, the game seems to have gotten even further from the basic Zelda gameplay loop that served the series so well for so long. Further Reading Tears of the Kingdom lets you make weapons, rafts, and more from component partsAfter spending an hour or so playing a near-final build of Tears of the Kingdom, it seems clear that the newest Zelda sequel is determined to go even further in letting players craft their own creative solutions to the game's challenges.
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